jdreetz Fans Toys Generator
Unleash your creativity with the jdreetz Fans Toys Generator! Easily create and edit captivating fan art and toy designs using text prompts and image editing tools.
🚀Function Overview
Generates customizable images of fan-designed characters and toys using text prompts, supports inpainting and style customization via LoRA models.
Key Features
- Text-to-image generation with prompt triggers
- Image-to-image and inpainting capabilities
- Dual model options (dev/schnell) for quality/speed tradeoffs
- LoRA weight scaling for fine-tuned style control
- Customizable resolution and aspect ratios
- Support for HuggingFace/CivitAI model integration
Use Cases
- •Creating fan art character designs
- •Generating toy concepts from descriptions
- •Editing existing images with inpainting
- •Prototyping merchandise designs
⚙️Input Parameters
prompt
stringPrompt for generated image. If you include the `trigger_word` used in the training process you are more likely to activate the trained object, style, or concept in the resulting image.
image
stringInput image for image to image or inpainting mode. If provided, aspect_ratio, width, and height inputs are ignored.
mask
stringImage mask for image inpainting mode. If provided, aspect_ratio, width, and height inputs are ignored.
aspect_ratio
stringAspect ratio for the generated image. If custom is selected, uses height and width below & will run in bf16 mode
height
integerHeight of generated image. Only works if `aspect_ratio` is set to custom. Will be rounded to nearest multiple of 16. Incompatible with fast generation
width
integerWidth of generated image. Only works if `aspect_ratio` is set to custom. Will be rounded to nearest multiple of 16. Incompatible with fast generation
prompt_strength
numberPrompt strength when using img2img. 1.0 corresponds to full destruction of information in image
model
stringWhich model to run inference with. The dev model performs best with around 28 inference steps but the schnell model only needs 4 steps.
num_outputs
integerNumber of outputs to generate
num_inference_steps
integerNumber of denoising steps. More steps can give more detailed images, but take longer.
guidance_scale
numberGuidance scale for the diffusion process. Lower values can give more realistic images. Good values to try are 2, 2.5, 3 and 3.5
seed
integerRandom seed. Set for reproducible generation
output_format
stringFormat of the output images
output_quality
integerQuality when saving the output images, from 0 to 100. 100 is best quality, 0 is lowest quality. Not relevant for .png outputs
disable_safety_checker
booleanDisable safety checker for generated images.
go_fast
booleanRun faster predictions with model optimized for speed (currently fp8 quantized); disable to run in original bf16
megapixels
stringApproximate number of megapixels for generated image
lora_scale
numberDetermines how strongly the main LoRA should be applied. Sane results between 0 and 1 for base inference. For go_fast we apply a 1.5x multiplier to this value; we've generally seen good performance when scaling the base value by that amount. You may still need to experiment to find the best value for your particular lora.
extra_lora
stringLoad LoRA weights. Supports Replicate models in the format <owner>/<username> or <owner>/<username>/<version>, HuggingFace URLs in the format huggingface.co/<owner>/<model-name>, CivitAI URLs in the format civitai.com/models/<id>[/<model-name>], or arbitrary .safetensors URLs from the Internet. For example, 'fofr/flux-pixar-cars'
extra_lora_scale
numberDetermines how strongly the extra LoRA should be applied. Sane results between 0 and 1 for base inference. For go_fast we apply a 1.5x multiplier to this value; we've generally seen good performance when scaling the base value by that amount. You may still need to experiment to find the best value for your particular lora.
💡Usage Examples
Example 1
Input Parameters
{ "model": "dev", "width": 1024, "height": 1024, "prompt": "a masterpiecescale dark gray mecha with sparse yellow-orange accents. he has a human like face with a helmet that's brim extends out past the front of his face and two yellow orange circles on each side. he has silver skin with few details, if any (clean lines). his armor covers his foreams, shins, and knees. his armor is angular and simple, with a few bits of text on it in japanese. it has various vents and clean lines on it. it has a extruded symbol of fire across his wide chest. his body is facing away from the camera, with his head angled towards the camera. the camera is slightly lower than shins, but facing upwards at him. his legs are slightly longer than usual. his quads and biceps are slightly muscular, but his torso is small. he is heroic, but slightly stand-offish. ready to fight, but unsure whom to trust. his hands should be balled into fists, with a simple sword in his right hand, that hangs down slightly because of the weight. ", "go_fast": false, "lora_scale": 1, "megapixels": "1", "num_outputs": 1, "aspect_ratio": "9:16", "output_format": "webp", "guidance_scale": 3, "output_quality": 80, "prompt_strength": 0.8, "extra_lora_scale": 1, "num_inference_steps": 28 }
Quick Actions
Technical Specifications
- Hardware Type
- H100
- Run Count
- 654
- Commercial Use
- Unknown/Restricted
- Platform
- Replicate
Related Keywords
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