UniRig AI
Discover UniRig AI, the ultimate solution for automated character rigging. Streamline your 3D animation and game development workflows. Try it now!
Platform: Replicate
3D RiggingSkeleton GenerationAnimation AutomationModel Skinning
8 runs
A100 (80GB)
License Check Required🚀Function Overview
Automates the creation of skeletons and skinning weights for diverse 3D animation assets.
Key Features
- Accepts multiple 3D file formats: .glb, .obj, .fbx, .vrm
- Generates rigged 3D models as output files
- Uses autoregressive models for diverse asset processing
- Simplifies complex animation preparation workflows
Use Cases
- •Automating character rigging for 3D animation
- •Accelerating game development pipelines
- •Processing diverse 3D assets for virtual production
⚙️Input Parameters
input_mesh
stringInput 3D model (.glb, .obj, .fbx, .vrm)
💡Usage Examples
Example 1
Input Parameters
{ "input_mesh": "https://replicate.delivery/pbxt/N7aoMWtbjL9nwrd8FUR6DV74K7NtXU19CY5Rj1YMxbNQN6yi/tripo_pbr_model_8b2ddca8-9dbc-4310-b30c-f8c5f1d1deb6.glb" }
Quick Actions
Technical Specifications
- Hardware Type
- A100 (80GB)
- Run Count
- 8
- Commercial Use
- Unknown/Restricted
- Platform
- Replicate
Related Keywords
Automated Character Rigging3D AnimationGame DevelopmentDiverse Asset ProcessingSkeleton GenerationAnimation AutomationModel Skinning