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TRELLIS Image to 3D Generator

Unleash the power of TRELLIS Image to 3D Generator to create stunning 3D assets from your images. Let's explore what this AI model can do for you!

Platform: Replicate
3D Model GeneratorImage-to-3D ConversionMesh and Texture SynthesisMulti-modal 3D Reconstruction
142 runs
L40S
License Check Required

🚀Function Overview

Converts input images into 3D assets with configurable outputs including models, videos, and point clouds through a two-stage generation process.

Key Features

  • Supports four image-conditioning modes: single-image, multi-image, separate geometry/texture inputs, and mesh-based detail variation
  • Outputs 3D models (GLB), color/normal videos, and Gaussian point clouds
  • Configurable generation stages with strength and step controls
  • Mesh simplification and texture baking options for 3D models

Use Cases

  • Generating 3D assets from reference images
  • Creating textured 3D models for games/VR
  • Producing turntable videos of 3D objects
  • Mesh refinement and texture painting workflows

⚙️Input Parameters

images

array

List of input images to generate 3D asset from

tex_images

array

List of images to generate the texture of 3D asset from

mesh

string

Input mesh (Z-UP, ONLY required for the detail variation mode)

seed

integer

Random seed for generation

randomize_seed

boolean

Randomize seed

generate_color

boolean

Generate color video render

generate_normal

boolean

Generate normal video render

generate_model

boolean

Generate 3D model file (GLB)

save_gaussian_ply

boolean

Save Gaussian point cloud as PLY file

return_no_background

boolean

Return the preprocessed images without background

ss_guidance_strength

number

Stage 1: Sparse Structure Generation - Guidance Strength

ss_sampling_steps

integer

Stage 1: Sparse Structure Generation - Sampling Steps

slat_guidance_strength

number

Stage 2: Structured Latent Generation - Guidance Strength

slat_sampling_steps

integer

Stage 2: Structured Latent Generation - Sampling Steps

mesh_simplify

number

GLB Extraction - Mesh Simplification (only used if generate_model=True)

texture_size

integer

GLB Extraction - Texture Size (only used if generate_model=True)

tex_bake_mode

string

Mode for baking the texture (defaults to rgb, which will be darker)

💡Usage Examples

Example 1

Input Parameters

{
  "seed": 0,
  "images": [
    "https://replicate.delivery/pbxt/MujWgZ92tqW9oHRiib5GxnGwJjwQphQENFsvExI3dAjhs9eu/T.png"
  ],
  "tex_images": [
    "https://replicate.delivery/pbxt/MujWhi5DTl93Xhv7Ev77mDI38fQGiewbCrmM9gjlXgZQikP5/typical_building_building.png"
  ],
  "texture_size": 1024,
  "mesh_simplify": 0.95,
  "tex_bake_mode": "rgb",
  "generate_color": true,
  "generate_model": true,
  "randomize_seed": true,
  "generate_normal": false,
  "save_gaussian_ply": false,
  "ss_sampling_steps": 12,
  "slat_sampling_steps": 12,
  "return_no_background": false,
  "ss_guidance_strength": 7.5,
  "slat_guidance_strength": 3
}

Output Results

{ "model_file": "https://replicate.delivery/xezq/z6Csbs7DQY6wKtmcbGQ7zNheCoS3UapxRa0QaTwAkKxLjmTKA/output.glb", "color_video": "https://replicate.delivery/xezq/J70kcCkhbDpNCtDukfwXkdDSP0gUhn5exfM2AhA4sV4uMaOpA/output_color.mp4", "gaussian_ply": null, "normal_video": null, "combined_video": null, "no_background_images": null }

Quick Actions

Technical Specifications

Hardware Type
L40S
Run Count
142
Commercial Use
Unknown/Restricted
Platform
Replicate